[Feature] "wheel of fortune" implemented
[Feature] possibility to receive premiumitems and crowns with "wheel of fortune" for free
[Feature] History about gained items in "wheel of fortune"
[Feature] scoring combats: possibility to receive fortune stones (to use the "wheel of fortune")
[Feature] new icon for scoring combats
[Feature] new item: fortune stone (benefit: with every stone it is possible to win something on the "wheel of fortune" - available in shop, "wheel of fortune", combat)
[Feature] new item: fortune dice (benefit: possible to change items on "wheel of fortune" with every dice - available in shop, "wheel for fortune")
[Feature] new item: horseshoe (benefit: accelerated res transfer - available in shop, "wheel of fortune")
[Feature] new item: army dummies (benefit: not existing troops shown in spionage report - available in shop, "wheel of fortune")
[Feature] new item: tactical retreat (benefit: abortion of attacks, support, spionage - available in shop, "wheel of fortune")
[Feature] new item: resources (benefit: different amount of res directly added - available in "wheel of fortune")
[Feature] throne room: all relics divided into "shop" (purchasable items) and "inventory" (overview of all items)
[Feature] marking of not available fields in mass recruitment
[Feature] optimized help page for premium explanations
[Feature] extended version of buff line if more than 5 entries available
[Feature] priority data in mass recruitment
[Bugfix] display problems in premium overview
[Bugfix] corrected text for building plan
[Bugfix] renaming "add new group" into "group management"
[Bugfix] display problem in spionage reports fixed
[Bugfix] wrong sorting of building plans in throne room
[Bugfix] broken display of long settlement names fixed
[Bugfix] incorrect insert in troup simulator
[Bugfix] mass recruitment fixed (keeping level, troops in queue)
[Bgufix] building time of units in mass recruitment fixed
[Bugfix] negative settlers
[Bugfix] broken inactivity deletion fixed
[Bugfix] problem with relocation
[Bugfix] error if changing settlement while starting an attack
[Bugfix] postponed units in tooltip on map
[Bugfix] font size on map optimized
[Bugfix] text errors on help page fixed
[Bugfix] changed design in simulator while active night bonus
[Bugfix] jumping layout in troop movements
[Bugfix] bug in message system
[Bugfix] overdue problem in attacks
[Bugfix] not possible to select beginner world before login of player
Explanations:
- scoring combats
- possible to win fortune stone in combats if:
- target has at least 75% of your total points
- target is not more than 150 ranks behind you
- target is not in same alliance or barbarian village
- not more than one stone per day
- shown in combat report if you won a stone
- received items usable just on the server, do not protect from inactivity deletion
structure of "wheel of fortune"
- 20 fields - 1 gold / 3 silver / 16 bronze
- Gold for example: long peace treaty, royal advisers (90d), perfect building plan, 100 crowns, relocations, …
- Silver for example: short peace treaty, tactical retreat (attack), good building plan, horseshoe, 50 crowns, royal ad (30d), large resource packages, …
- Bronze for example: tactical retreat (spy, support), dummies, old building plan, royal advisers (7d), horseshow, medium and small resource packages, …
A
rmy dummies
- fake the amount of troops in spionage report (not in combat report)
- active for 4 days
- Small: 400-600 random amount - Templar / Squire
- Medium: 1k – 1,2k random amount - Templar / Squire / Long-bow
- Large: 2,6k – 3k random amount - Templar / Squire / Long-bow / Black knight